You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Apr 17, 2022. It is now read-only.
resolution_duplicatetype_patch (an actual patch, not a request for one) | by gerard_
It is a bit weird that just one second after construction has started the building is as sturdy as it will ever be. This is currently the case and very annoying when trying to take down an AI base, as the AI just manages to start building a structure which might take some time to destroy again. It is also possible to exploit this fact in a "tower rush".
The patch causes structures to begin with 1 body point. The body points are added with the build points. There are some rounding issues, which cause the structures HP to raise faster than the body points. This is fixed by clipping them to the maximum value. A visible effect of this might be that a building that was shot at once at the beginning of the construction might get back on schedule HP wise. I don't think this is a problem and might even be realistic.
Issue migrated from trac:173 at 2022-04-15 17:49:35 -0700
The text was updated successfully, but these errors were encountered:
resolution_duplicate
type_patch (an actual patch, not a request for one)
| by gerard_It is a bit weird that just one second after construction has started the building is as sturdy as it will ever be. This is currently the case and very annoying when trying to take down an AI base, as the AI just manages to start building a structure which might take some time to destroy again. It is also possible to exploit this fact in a "tower rush".
The patch causes structures to begin with 1 body point. The body points are added with the build points. There are some rounding issues, which cause the structures HP to raise faster than the body points. This is fixed by clipping them to the maximum value. A visible effect of this might be that a building that was shot at once at the beginning of the construction might get back on schedule HP wise. I don't think this is a problem and might even be realistic.
Issue migrated from trac:173 at 2022-04-15 17:49:35 -0700
The text was updated successfully, but these errors were encountered: