Patch to allocate terrain lightmap & texture once per map #1962
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Safety0ff uploaded file Similarly for radar, avoid unecessary expensive operations |
Safety0ff uploaded file |
Per commented Look good to me. |
Safety0ff uploaded file |
Safety0ff uploaded file |
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safety0ff commented (In [11211]) Reuse the lightmap texture and buffer since their size will not change between initTerrain and shutdownTerrain calls. |
Git SVN Gateway <gateway@...> commented (In Warzone2100/warzone2100@a6bb433) Reuse the lightmap texture and buffer since their size will not change between initTerrain and shutdownTerrain calls. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11211 4a71c877-e1ca-e34f-864e-861f7616d084 |
Git SVN Gateway <gateway@...> commented In Warzone2100/warzone2100@a6bb433:
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Git SVN Gateway <gateway@...> commented In Warzone2100/warzone2100@a6bb433:
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resolution_fixed
type_patch (an actual patch, not a request for one)
| by Safety0ffSee patch.
Issue migrated from trac:1962 at 2022-04-15 22:04:58 -0700
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