desync logs #2374
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Terminator uploaded file |
Terminator uploaded file |
Terminator commented added one more logs on NTW map: it was fine until max units production was reached. than de-sync & magic begins. |
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Cyp changed resolution from `` to |
Cyp commented Don't delete pathfinding jobs before execution, even if the result is not wanted. Pathfinding can return different paths (of the same length), depending on the order of execution of path jobs, due to caching. This, combined with paths being deleted before execution could cause occasional hard to reproduce desynchs. Probably fixes #2374. |
Cyp commented Don't delete pathfinding jobs before execution, even if the result is not wanted. Pathfinding can return different paths (of the same length), depending on the order of execution of path jobs, due to caching. This, combined with paths being deleted before execution could cause occasional hard to reproduce desynchs. Probably fixes #2374. |
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Cyp commented Don't delete pathfinding jobs before execution, even if the result is not wanted. Pathfinding can return different paths (of the same length), depending on the order of execution of path jobs, due to caching. This, combined with paths being deleted before execution could cause occasional hard to reproduce desynchs. Probably fixes #2374. |
resolution_fixed
type_bug
| by Terminatormaster-20101201
desync during lots of units moving (at a time when a huge "zerg" moves)
if not a camera moving bug - seem like master goes to the next step =)
Issue migrated from trac:2374 at 2022-04-16 06:50:45 -0700
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