ugly shadows, especially for HQ and scavengers #4767
Comments
Forgon uploaded file patch file created with |
Forgon uploaded file HQ antennas drawn with shadows enabled and commit e7cb9372b2b8dfaa8736aee48aa5180c94db206d |
Forgon uploaded file HQ antennas drawn with shadows enabled and without commit e7cb9372b2b8dfaa8736aee48aa5180c94db206d |
Berserk Cyborg commented I was under the impression that these are modeling issues (#4093). Scavenger units are messed up even with shadows off because a massive black square hangs under them at all times, and sometimes changes, just as moving the camera around the HQ antennas makes some of them look less choppy (or completely disappear). Not to mention the broken animations for them. Said patch of mine was only to make shadows appear on objects, more realistic if you will, rather than be a mysterious darkened area next to objects (the now opaque base plates will be drawn over the shadows (among other things), again, if reverted as shown in that image above). Why do these two objects create shadows in the first place, where as trees do not? |
pastdue commented I concur with Beserk Cyborg on this - I do not believe that reverting the ordering is the best approach to fixing the HQ antenna alpha issues. |
Berg commented the shadows are of total polygon and not the part that is visible so by reducing the polygon size to match closer what the object shape is the shadow will better conform to the object. |
Berg uploaded file |
Berg uploaded file |
Berg commented a quick modify of aireals less polygons than first attempt but still heaps more |
Berg uploaded file HQ pie file |
type_bug
| by ForgonWith shadows enabled, transparent areas of PIE models are drawn with a hideous background colour.
This is especially apparent with the HQ and scavenger infantry.
Both got noticeably more ugly with the following commit:
`
commit e7cb9372b2b8dfaa8736aee48aa5180c94db206d
Author: KJeff01 kjeff1997@gmail.com
Date: Sat Jan 13 23:00:10 2018 -0600
'
To assess its effect on HQ antennas, look at:
I suggest to revert the mentioned commit.
Yet once that is done, shadow drawing still remains far from ideal. Surely we can do better?
Issue migrated from trac:4767 at 2022-04-16 13:04:46 -0700
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