New features and universal features for trunk. #872
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Mysteryem uploaded file |
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Mysteryem commented Please notify me of any problems. |
Per commented I miss a better description of what the patch does. Am I right in assuming that it puts every feature into all three tilesets, but in such a way that all existing maps continue to work? The change to data/base/features/miarthov.pie looks mistaken. Why are many PIEs moved from one tileset to another (by texpage name)? |
Mysteryem commented Yes, all of the old maps should work fine. I'll take a look at miarthov.pie, I'm not sure what's wrong with it. Giving them individual texpages is my way of allowing them to work in all three tilesets, I have no idea how to code and since nobody was doing anything towards ticket #444 I decided to do this myself. |
Per commented What should be done with the Editworld files? How will this patch impact Editworld? |
Mysteryem uploaded file Updated to make a number of new/unused features use a larger texpage. |
Mysteryem uploaded file Added page-6.png for arizona plants, pipes, wrecks and the "trap" pieces. page-30-features-rockies.png has also been fixed. |
Mysteryem commented If someone doesn't add the files for editworld then they won't be able to use any of the new features in their map. If someone opens a map with the new features and they don't have the files, editworld will remove them from the map. |
Per commented Should page-6 be removed? Have you tested all relevant campaign transitions and seen that they still work? |
Mysteryem commented page 6 is now being used for the trees and a few other features to make their details (and edges) crisper. That's a good point, I need to check that. And what is vidmemc.wrf for? It doesn't seem to be used as far as I can tell. I'm just fixing up some pie files and will update the patch and add a 2.2 patch. |
Mysteryem uploaded file Final patch for 2.2 |
Mysteryem uploaded file Final Patch for Trunk |
Mysteryem commented I have tested each of the campaigns using --game CAM_#A Update includes fixing the ruined hover propulsion, it had infinite hp and moving the trap PIEs 0.1 above the ground to fix collisions with tiles. |
Buginator commented For what it is worth, no real code changes per se are needed for the tabs.
in hci.h to a bigger number
works with the 2.3 patch. In fact, I am not sure the other numbers are correct either, since there were 80, and I changed them to 200, do we have more than 200 now ? |
Mysteryem uploaded file |
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Buginator commented In f78910162bb224467b49cf3e42e43d9ca41d3156 that breaks campaign games, since page 6 was removed (renamed) What is the reason for the rename ?
AFAIK, this will break all campaign mods (not that we have any that I can recall), and currently breaks campaign transitions from 1 -> 2 and 2->3. refs #2594 (I know the fix is trivial, but I still want to know the reason for the rename before we fix the wrf files...) |
Mysteryem commented Afaik, warzone just reads up to the page-# part of texpages when looking for which texpage to apply on the model. So they need to be different so that the features don't all use the same texpage. |
Buginator commented Was there any reason for the rename though ? It was page-6-feature-*.png The game does use the long name now. As long as the wrf files load up all the textures, then it should be fine... |
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Buginator commented Fix campaign change level scripts broken in f78910162bb224467b49cf3e42e43d9ca41d3156 Fixes #872 |
keyword_feature_universal_444_trunk_new_mysteryem
resolution_fixed
type_patch (an actual patch, not a request for one)
| by MysteryemThis is the end result of ticket #444. I have a patch for trunk and a .rar containing the required texpages. However in doing this I have found a small, non-blocking, problem. Please see ticket #873
Issue migrated from trac:872 at 2022-04-15 19:10:53 -0700
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